Board Thread:Fun and Games/@comment-5751180-20131205162846

If you have ever watched The Chase on TV on ITV1, you will know most of how to play this game. For those who don't, read below:

Summary
In order to play, there must be 3 or more players. One is chosen to be the host (either players agree or it is randomly generated). The host will use the internet to gather information to do with charts/music related facts, which they then transform into questions. The other 2 players are the Chaser and the player. The game will be played using the Live! Chat feature on the right.

Setting Up
After the host and the Chaser is selected, the host will look online for 10 facts in relation to music or charts, and create questions to go with them. Neither the questions nor answers will be revealed at this point. It is recommended for the host to use a word processing software such as Microsoft Word to keep the questions and answers in. Not all questions will always be asked. When the host has finished, he will announce that he is ready, and the player(s) (the one(s) who is neither host nor the Chaser) will have 60 seconds to answer as many questions in the Quick Fire Round.

Quick Fire Round
If there is more than 1 'nornal' player, the Random Number Generator will be used to pick who goes first. When the host has typed in 'Go' in the chatbox, the 60 seconds starts and the host copies and pastes the questions in the chatbox. The player then types in an answer and the host will either say 'Correct' or '(answer)'. After the 60 seconds is up, the host must stop giving the questions out and the player is not allowed to answer. Each correct answer given is £1,000, which the player must try to 'keep hold of' in the First Chase.

Middle Chase
In this round, the host must gather 15 more questions and answers, but must also give 3 multiple choices for each question, 2 being incorrect and one being correct. Not all questions will always be asked. After the 15 questions are set up but NOT revealed to players or the Chaser, the Chaser must offer the player to start 1 space above the starting point, which would give that player more money than what they got in the Quick Fire round. They must also offer a lesser amount for going 1 space before the starting space. The player decides on where to start and the round begins. The host pastes in a question with the 3 multiple answers and the Chaser and player has 5 seconds to answer it in the chatbox. If they run out of time, they are forbidden to make a guess. The guesses are then revealed by the Chaser and the player. If the Chaser or player gets it right, they move down 1 space on the grid. If at one point the Chaser is 1 space above the player and get a question right and the player gets it wrong, the player loses the game and the Chaser wins. If the player gets to the last space and gets the question right, they win the Middle Chase and play the Final Chase after any other players have also played the Middle Chase. The Middle Chase grid, showing the starting points. After the Chaser gets a first question correct, they move onto the topmost space. Players win by getting a question correct while on the bottom space. Players and the Chaser both move down 1 space after each correct question.

Key: H= Higher offer, L = Lower offer, - = Starting offer

Final Chase
After the players have played the Middle Chase, the host must prepare 40 questions, 20 for the Chaser and 20 for the player(s). This time, there is no multiple choice. The player(s) try to correctly answer as many questions as they can in 2 minutes. After the time is up, the Chaser must play his set of questions in 2 minutes, but if he gets one wrong, the time stops and the player(s) can make a guess. If they get it right, the Chaser moves 1 space back. If they get it wrong, the play continues. If the Chaser manages to get past the number of spaces the players got, the Chaser wins. If he doesn't succeed, the player(s) win the money and therefore the game. The player(s) start on the square that matches how many are in the Final Chase. Then they move 1 space after each correct question. In the example above, the player(s) have got 9 questions correct. The Chaser then has to get 9 questions correct also to win, but as described above, players can have an advantage if the Chaser gets a question wrong. 